Narrative Game Phase II

The narrative game that I will be doing for this semester revolves around the difficulty that people with physical disabilities face in the Egyptian streets. There are no ramps, and the streets are not designed for their special use.

So, the game will basically feature a street with different character icons of disabled people (visually impaired, man on a wheelchair, etc..) and the one playing the game will choose one of those characters. The one playing the game will have to check if the whole route that this man will use can be easily used by the disabled man. The one playing the game will have to setup the route for the disabled man. For example, if a specific street was supposed to have a ramp and the player did not put one, he loses the game. There will be different levels for this game, as the level increases the route becomes more difficult to set it up for the disabled person. This game will be localized by which the names of the streets and routes will be called after Egyptian streets and it will show actual things that are missing in the Egyptian streets in order to support disabled people. 

I have made in depth secondary research about what difficulties do people with physical abilities face in the Egyptian streets. There are minimum resting facilities in some streets. Public telephone booths are not designed for people who are on a wheelchair for example. Signs are not all visible, clear and in appropriate height for people with physical disabilities. A majority of people with physical disabilities face difficulties in walking and managing to live a normal life due to the street design that do not match to their needs. Below, are some of the facilities that should be provided in support of them.

  1. Resting facilities:
  •  for people with mobility problems
  • it should be placed outside the main circulation path in public areas. 
  • Some seats should be placed near entrances and exit 
  • Placed near toilets and public telephones
  • Should be provided at regular intervals of 100 m 
  • Benches should allow a minimum of 1.20 m of adjoining space for a wheelchair. 
  • The height of a table should be between 0.75 m and 0.90 m
  • Public telephone booths:
  • one telephone should be accessible to a wheelchair user 
  • telephones for the hearing impaired should be equipped with hearing aid devices and amplifiers
  • The telephone cord length should be at least 0.75m
  • Water Fountains
  • located at an approximate height of 0.90 m.
  • Signs:
  • Direction signs
  • Street names placed at a maximum height of 2.5 m
  • Maps placed at a height of 0.9 m
  • Shape of signboards
  • Color of signs
  • Size of letters

One thought on “Narrative Game Phase II

  1. Looks like you did good research on this! I can imagine it as a really cool game done on Google slides, and the player selects the location of where they will put a particular sign, for example, from three possible heights… and then finds out that the height they chose is inaccessible… it can be really useful for teaching people what you learned from your research.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Create your website with
Get started
%d bloggers like this: